peterdohna (SEPTEMBER 26, 1813)
INTRODUCTION
This is a fictional battle fought
between the Russo-Prussian
contingents of the Army of Bohemia led, respectively by
Wittgenstein and Kleist, against
the French St-Cyr's XIV and Lobau's I Corps
(re-organized after Kulm).
After the battles of Dresden,
Kulm and the
Katzbach, there was an interlude in
the southern front. Schwarzenberg and Napoleon played a 'cat and
mouse' game, with the first trying to traverse the Bohemian
Mountain passes in the Napoleon's rearguard, whereas this last tried to
catch him. During the month of September, both contenders went all over
the net road in the Dresden-Pirna-Dohna-Peterswalde area with
the Allied following the Trachenberg plan.
This Scenario covers a 'what if', with Napoleon closing at last the
trap around the Allied, in a fictitious site.
The OOB’s and the narrative have been taken from Nafziger, Petre and
Zucker (see bibliography) and the maps from Google Earth, Google Maps
and the 3rd Military Mapping Survey of Austria-Hungary.
TABLE-TOP ADAPTATION
DEPLOYMENT
French
The XIV Corps and the 20LC/I are on the table at the start of the game.
The rest of French units arrive in the following order:
I Corps (-I) at A3-A4-A5 (20-50-30) 11.00 h
I Cavalry Corps (IC) at A1-A2-A3 (20-60-20) 13.00 h
2nd Guard Cavalry Division (2GC) h at A1-A2-A3-A4-A5 (20-20-20-20-20)
16.00 h
II Young Guard (2YG) at A1-A2-A3-A4-A5 (20-20-20-20-20) 16.30 h
Napoleon can start to dice for arrival in the 12.00 h. turn. The first
turn a "1" is required by rolling 1D10, the second turn a "2" or less,
the third turn "3" or less etc. until arrival.
Allied
All the Russian units and the Prussian Avant-Garde are on the table
at the start of the game.
The remaining Prussian units arrive at D1-D2-D3 (20-70-10) 11.00 h.
Barclay de Tolly can start to dice for arrival in the 12.00 h. turn.
The first turn a "1" is required by rolling 1D10, the second turn a "2"
or less, the third turn "3" or less etc. until arrival.
The numbers between parentheses are the probability percentages for the
actual arrival point of the first unit in the Corps or independent
division. The exact order of arrival must be diced out. The following
divisions can enter, after the previous one vacated the arrival point.
The Corps commanders always arrive with their second unit. The
artillery reserve will arrive only after at least two units had arrived.
Apply the OR 13.8.2 rule for Varying Time Arrivals.
THE TRACHENBERG PLAN
This battle 'occurs' during the Campaign of Leipzig, so the
Trachenberg Plan marking the Allied strategy, will be of
application: direct confrontation with Napoleon himself would be
avoided, whereas isolated French Marshals and generals would be
attacked.
In order to simulate the effect of the Trachenberg Plan, the
following special rule will be used to see the time that Allied staff
takes in realizing the Napoleon's arrival:
"Every turn after the arrival of Napoleon, Barclay de Tolly, if
present in the battlefield, will throw 1D10. The first turn a "1" is
required, the second turn a "2" or less, the third turn "3" or less
etc. until successful. At this moment, Barclay de Tolly must to order
immediately a general retreat, leaving only a rearguard."
OPTIONAL COMMAND & CONTROL (from Alfonso
Peral a.k.a Lannes)
All upper-echelon commanders (Army, Wing, Corps) have Command
Points (CP) (highlighted
in green
in the
OOB): E:5, G:4,
A:3, P:2. Corps commanders have +1 and Napoleon has +2 additional CP
Wing and Corps Generals are activated by receiving 1 CP from the C-i-C
or by making a command test. If they are in command (either by
receiving 1 CP or by passing his command test), the General is in
command and gets all his CPīs, on the contrary he gets only one half (rounding
down).
Combat generals (i.e. Division or similar Generals) must to get 1 CP
from his superior to be in command. On the contrary, they make a
command test as per the rules.
The flow of CP's must follow the chain of command and is only possible
within the command radius. 1 additional CP must be spent for distances
until the double of the command radius.
VICTORY POINTS
The key points are the six end-roads and the percentage of victory
points allotted are A1 (20%), A4 (20%), C1 (10%), D2 (20%), D5 (20%)
and B5 (10%). Every side owns initially their respective arrival point.
The French have 973 points and the Allied, 927. The multiplier for the
weaker side (Allied ) is 1.05 in NB1 and NB2 (475 and 190 victory
points respectively).
HISTORICAL OUTCOME
This is a fictional scenario. In the real world, the Allied
always avoided battle by retiring behind the Bohemian mountains when
Napoleon advanced against them. After Napoleon returned to Dresden, the Allied came again, thus
maintaining busy to l'Empereur, while the trap was closing around his
neck.
BIBLIOGRAPHY
-
3rd Military Mapping Survey of Austria-Hungary
-
Nafziger G. ‘'Napoleon at Leipzig. The Battle of Nations 1813”, The
Emperor Press, Chicago, 1996
- Petre, FL 'Napoleon's Last Campaign in Germany, 1813', J. Lane, 1912
- Zucker, K. 1813. The Year
that doomed the Empire. OSG, 2007
THE BATTLE IN PICTURES
Scenarios for NB