grunberg (october 6, 1813)
The southern road to Leipzig

INTRODUCTION
Whereas Napoleon was in Duben trying to avoid the reunion of the armies of Bernadotte and Bluecher, the Schwarzenberg’s Army of Bohemia was slowly and ponderously advancing from the South towards the Allied rendez-vous in Leipzig. The Prince Murat, left in the zone commanding several French Army Corps, made local counter-attacks trying to impede or delay the Allied advance.
Thus, at October 6, Victor’s II Corps along the Latour-Mauburg’s I and Pajol’s V Cavalry Corps, attacked Gyulai’s advance-guard near Floha, in the area between the Zschopau and Floha streams, taking by surprise the Austrian Murray’s division, that retired towards its main body. The French success was short-lived and finally the Russo-Austrian forces close on Murat in Lieberwolkwitz.
This Lasalle Scenario is loosely based on that combat. The OOB's have been changed to include some colorfoul French cavalry units!

Bibliography
- G.F. Nafziger. “Napoleon at Leipizg: The Battle of the Nations 1813”. The Emperor Press, Chicago, 1996.
D. P. Buturlin. “Tableau de la campagne d'automne de 1813, en Allemagne”. Paris, 1817
G. Fabry. “Pajol, General en chef”, Tome III, Paris, 1874

TABLE-TOP ADAPTATION

GO TO THE BATTLE IN PICTURES
        
Actual movements  of the Austrian and French forces on a near contemporary map Marechal Claude-Victor Perrin Game map
     
  The actual battlefield   
The initial deployement
 
Scenario pdf file for 'Grunberg'
 
 GO TO THE BATTLE IN PICTURES


Summary of the oob
French Army
(Army Moral 47; Break point 16
C-i-C Victor French II Corps
6th Division Vial
- Infantry
: 9 battalions
- Artillery: 2 Foot batteries
1st Light Cavalry Division Berckheim
- Cavalry:
4 regiments
Reinforcements
V Cavalry Corps Pajol
- Cavalry
: 4 regiments
5th Division Dufour
- Infantry
: 7 battalionss
- Artillery:
1 Foot batteries

Austrian Army
(Army Moral 52; Break point 17
C-i-C Gyulai 3rd Austrian Army Corps
2nd Division Murray
- Infantry: 8 battalions
- Artillery: 2 Brigade batteries
- Cavalry: 1 regiment
Reinforcements
1st Division Crenneville
- Infantry: 2 battalions
- Cavalry: 1 regiment
- Artillery: 1 Horse battery
3rd Division Hessen-Homburg
- Infantry: 4 battalions
- Artillery: 1 Brigade battery
Notes: The basic duration of the game is 24 Turns (3 hours). Bonus Turns are allowed rolling 2D6 ( p. 66 of the e-Lasalle book). The French are attacking and are the first side.

OPTIONAL RULES
Reinforcements
French units, not marked as reinforcements, must deploy north of the stream. However, if desired or diced for, one infantry brigade and/or one Light Cavalry brigade may deploy at A4 and/or A5, These detached brigades arrive automatically at turn 3 (if deployed in A4) or turn 5 (if deployed in A5) French reinforcements may enter in the following areas:
Infantry C1-D1-D2 (30%/50%/20%); Cavalry C1-D1-D2 (20%/40%/40%)
The units arrive in march or attack column formation as desired. Each commander arrives with his first unit. Each brigade arrives separately.
Austrian units, not marked as reinforcements, can deploy in any area south of the stream (with a maximum of one unit in the north bank). Austrian reinforcements may enter in the following areas:
Infantry A5-B5-C5 (20%/30%/50%); Cavalry A5-B5-C5 (40%/40%/20%).
With the exception of the detached French units, all the ‘normal’ reinforcements follow the Lasalle arrival rules (p. 91 of e-Lasalle).

The lost unit (optional)
Light cavalry usually formed the advance guard of the Napoleonic armies. In this Scenario, one of the French light cavalry brigades may act in that way and it will start the game hidden in the wooded northern bank of the Floha stream. To add more spice to the game, the exact turn and location of its exit from the southern border of the wooded area, will be unknown in advance.
Turn of exiting. Roll two D4 at the start of the turns 3, 5, 7 and 9. If their total roll is smaller than the current turn number, then the unit has exited from the wooded area.
Location of exiting (see the table map)
Turn 3. The unit exits at the point 3
Turn 5. The unit exits in any location between 5 and 5’
Turn 7. Idem between 7 and 7’
Turn 9. Idem between 9 and 9’
When the unit exits from the wooded area in the turns 5, 7 or 9, the exiting point is found by dividing the exit area in 11 intervals numbered from 2 to 12 and rolling two D6. Their total rolling marks the exact exiting point

Assault of defiles
1) A march column can assault a defile like a bridge, a fortified gate, a fort, etc. It represents not only true march columns, but also all those formations with a very reduced front.
2) It fights at 1/2 dice and with no previous shooting, adding a -2 for "bad terrain" as they will be fighting in cramped quarters.
3) The enemy can use the "cover" or "higher elevation" modifiers when applicable.
3) However the small front, the enemy never halves their dice

Victory conditions
This is an encounter battle and neither side is looking for specific objectives, so the standard Lasalle rules are of application.

See a story version at the Project Leipzig (1813) blog


THE BATTLE IN PICTURES

Scenarios for Lasalle